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“Post-Capitalism”, “Accelerationism” and other social theories explore ways in which our political system can be changed and adjusted with technological progress. One of the most common theories and predictions is the elimination of human labour, as it will be replaced by machines and a “Universal Basic Income” will be given freely to everyone. A question often raised is, “What will people do if they don’t have to work?”.
This project is set in the context of the transitional period between contemporary work culture and the anticipated period of full automation. Whilst the right and the left are still confused and are yet to understand how a high-tech world operates, this project focuses on the transformation of people during this transitional period as they look for meaning and change in their lives.
This filmic investigation draws upon theories of self-transformation from philosophers and social theorists in order to explore other ways of living. In doing so, virtual reality technology will be the tool to explore new perspectives of the world and different ways of being.
The Interreality building will provide an e-experience whose main objective is to place its users within an interactive feedback loop that merges the virtual and the physical worlds. Behaviour in the virtual world is informed by experiences in the physical world and behaviour in the physical world is informed by experiences in the virtual world. The aim of the program will be to provide the visitors a different perspective of the world, whilst they are disembodied in virtual reality and eventually transform their perceptions of it.
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Facade animated by people in Virtual Reality booths.
The Experience of Observation
The Experience of Observation
The Play
How can one experience?
Silvertown 2.0
SHORT FILM INVESTIGATIONS
THESIS RESEARCH
Abstract:
This paper is an analysis of Jean Baudrillard’s theory of hyperreality using the films “The Matrix”, “Inception” and “Hyperreality”, to better understand the relationship between the real and the virtual. The purpose of this research is to identify the line that divides the real from the virtual, in a world over-saturated by symbolic associations, social media and other representations of reality such as Virtual Reality and Augmented Reality.
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